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By: Joe H.

I just get frissons of nostalgia seeing those old blue-and-white TSR module-cover maps. (The color scheme was to keep them from being photocopied, IIRC.) Now I want to go run a party through B2. Or,...

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By: SF Tidbits for 2/9/12 - SF Signal – A Speculative Fiction Blog

[...] Black Gate (Scott Taylor) on Art of Dungeon Maps. [...]

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By: Scott Taylor

Joe: Nice catch, I had no idea that TSR printed the maps in blue so they couldn't be photocopied. And yes, there is little that is better in this world than B2.

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By: TW

I dont remember the blue being much of a deterrent to the old Xerox machine back in the 80s. Sure you might lose some fine lines (like the map grid) but most of it would come through. Heck I liked the...

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By: Lugo

I am such a geezer -- I started playing eight years before the Wilderness Survival Guide came out. =)

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By: Scott Taylor

Lugo: Were did you get your wilderness info? Dragon Magazine or did you house rules it, or didn’t it really matter because the adventure wasn’t really about the elements and such?

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By: Lugo

Mostly house rules. The Player’s Guide and DM’s guide had most of what I needed. And no, it wasn’t really about the elements anyway. The wilderness wouldn’t have time to kill my players before the...

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By: Geek Media Round-Up: February 13, 2012 – Grasping for the Wind

[...] The Art of Dungeon Maps [...]

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By: Blogosphere Round Up, February 2012 | On a Pale Star

[...] The Art of the Dungeon Map at Black Gate. “Once again, digital seems to make everyone’s job easier, but I contend that the passion of a map is still better seen if drawn by the human hand. To...

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By: Johnny’s Fifty – Fifty Small Resources For You To Run A Great Cave Based...

[…] Blackgate.com has an article on the art of the dungeon map with a lot of good resources. http://www.blackgate.com/2012/02/08/art-of-the-genre-art-of-dungeon-maps/ […]

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By: Joe H.

I just get frissons of nostalgia seeing those old blue-and-white TSR module-cover maps. (The color scheme was to keep them from being photocopied, IIRC.) Now I want to go run a party through B2. Or,...

View Article

By: SF Tidbits for 2/9/12 - SF Signal – A Speculative Fiction Blog

[...] Black Gate (Scott Taylor) on Art of Dungeon Maps. [...]

View Article

By: Scott Taylor

Joe: Nice catch, I had no idea that TSR printed the maps in blue so they couldn't be photocopied. And yes, there is little that is better in this world than B2.

View Article


By: TW

I dont remember the blue being much of a deterrent to the old Xerox machine back in the 80s. Sure you might lose some fine lines (like the map grid) but most of it would come through. Heck I liked the...

View Article

By: Lugo

I am such a geezer -- I started playing eight years before the Wilderness Survival Guide came out. =)

View Article


By: Scott Taylor

Lugo: Were did you get your wilderness info? Dragon Magazine or did you house rules it, or didn’t it really matter because the adventure wasn’t really about the elements and such?

View Article

By: Lugo

Mostly house rules. The Player’s Guide and DM’s guide had most of what I needed. And no, it wasn’t really about the elements anyway. The wilderness wouldn’t have time to kill my players before the...

View Article


By: Geek Media Round-Up: February 13, 2012 – Grasping for the Wind

[...] The Art of Dungeon Maps [...]

View Article

By: Blogosphere Round Up, February 2012 | On a Pale Star

[...] The Art of the Dungeon Map at Black Gate. “Once again, digital seems to make everyone’s job easier, but I contend that the passion of a map is still better seen if drawn by the human hand. To...

View Article

By: Johnny’s Fifty – Fifty Small Resources For You To Run A Great Cave Based...

[…] Blackgate.com has an article on the art of the dungeon map with a lot of good resources. http://www.blackgate.com/2012/02/08/art-of-the-genre-art-of-dungeon-maps/ […]

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